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GameStar 2004 May
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winamp501_full.exe
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$_14327_
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INI File
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2003-09-30
|
1KB
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73 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.95
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.704175
fWaveScale=0.044484
fWaveSmoothing=0
fWaveParam=-0.48
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=1
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=0.980296
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=0
ob_g=0.8
ob_b=0.9
ob_a=1
ib_size=0
ib_r=0.25
ib_g=0.65
ib_b=0.25
ib_a=0
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0
mv_r=1
mv_g=1
mv_b=1
mv_a=1
per_frame_1=warp = 0;
per_frame_2=mv_r = 0.7 + 0.3*sin(time*0.5683);
per_frame_3=mv_b = 0.8 + 0.2*sin(time*0.7832);
per_frame_4=mv_g = 0.82 + 0.15*sin(time*1.103);
per_frame_5=q1 = max(max(bass,bass_att)-1.15,0);
per_frame_6=q2 = max(max(treb,treb_att)-1.15,0);
per_frame_7=rot = abs(0.05*sin(time))-1.3*q1;
per_pixel_1=zoom = 0.4 + atan(atan(rad)*1.5*rad)+2.5*q1;
per_pixel_2=zoomexp= max(10*(1+q1-q2),0.2);